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//for comicrocket

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February 4th, 2010, 1:31 am

♪ Out from the depths
Thirty stories high
Breathing fire
He's getting to sky

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Dogbert, February 4th, 2010, 1:31 am

St. Kickass

Really, if all you want is divine powers and wearing a cool god's logo on your tabbard while kicking ass, just play a Cruzader.

Yes, I know clerics were originally modelled after chivalry orders like the Knights Templar and the Hospitalers, but that schtick only worked as far as AD&D, where the Paladin was still an exclusive class you could only get if you got some insane numbers for attributes.

With 3E's arrival and the removal of class requisites, the Paladin lost its exclusivity and now we had two classes with redundant roles (both the Cleric and the Paladin were now "holy warriors). Furthermore, while all other classes got all kinds of love, the Paladin was pretty much left "as-is", so it became a class with no particular advantage and PLENTY of disadvantages (like the conduct code so many G.Ms love to play Catch-22 with).

So, we had two "holy warriors", and a Cleric that does everything the Paladin can, only better. From where I see it, you need to either remove the Paladin from game, or try to remember the cleric he should have other things to do besides kicking ass.

I know, none of the two ever happened, and even today in 4E we keep having the holy warrior redundancy (it even became a triumvirate with the Avenger). While I didn't have the chance to test Paladins the time I ran a 4E game, I saw a taunt power in the cleric's list, so I can only wonder whether Paladins are as "useful" in 4E as they were in 3E.

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