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Gaming Horror Simulator

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October 28th, 2019, 1:00 pm

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Dogbert, October 28th, 2019, 1:00 pm

So, Paranoia

For those not in the know:

Back in 1984, Greg Costikyan, Dan Gelber, and Eric Goldberg wrote what became for two decades the most infamous parody of everything wrong with Gary Gygax' toxic school of Dungeon Mastering. This book openly told Game Masters to do the stuff of nightmares crap table horror stories are made of: Things like constantly change the rules on the fly to mess with the players, or arbitrarily kill player characters if the players took a peek at the book to figure out the rules, or sow discord among players so the mission will never be a success. The game was meant to be played in the same spirit as Dragon's Lair arcade game: You didn't play to win, you played to laugh at all the happenings that in any other roleplaying game would make you flip the table at the DM and punch them in the face.

So... how do you bring that to a computer game? You'd have to make it into the worst game in history, because if all you do is using the game's setting you're totally missing the point.

Peace.

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Advertisement, November 14th, 2019, 11:35 am

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Imp (Guest), October 31st, 2019, 2:07 pm

Literally the same thing I said when the game was announced. How in the hell are you gonna have a Paranoia PC game? There's no way it'll be faithful.

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Dogbert, November 4th, 2019, 3:13 am

@Imp: Ikr?
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